When it came to Episode 3, however, Casali explained that “We found ourselves creeping ever forward toward ‘Well, let's just keeping putting more and more, and more, and more stuff in this game because we want to make it as good as we can, and then we realized these episodes are turning more into sequels.” Instead, the team decided to work on smaller, episodic releases, with Episode 1 releasing in 2006 followed by the infamous Episode 2 in 2007. In a 2020 interview with IGN, Valve explained why Half-Life 3 never emerged as its own release or a shorter episode.Īfter a difficult six-year period which saw Valve developing Half-Life 2 and its Source game engine concurrently, level designer Dario Casali said that the team didn't want to repeat this, stating that “I think our main take away from that is ‘get some stable technology and then build a game on top of it."
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